GAMES - Review
10:00 - 1st March 2015, by Michael Dodson

Pokémon Omega Ruby

Twelve years ago, Pokémon Ruby and Sapphire were released on the Gameboy Advance, and they have recently been given a shiny lick of paint with a 3DS remake.

Featuring the same gorgeous 3D graphics engine that was at the heart of last year’s Pokémon X and Y, Omega Ruby is certainly very pleasing to the eye, especially during the dynamic battle scenes. The wide array of online features have also been carried over, as has the focus on Mega Evolving certain Pokémon, though disappointingly, there’s no longer an option to customise your trainer’s appearance.

Two smart mechanics that debut in Omega Ruby are soaring and sneaking. The former, which becomes available fairly late in the game, lets you take to the skies on the back of a Mega Evolved Latios, freely exploring Hoenn from above and allowing quick access to most areas of the region. Sneaking, meanwhile, allows you to catch certain wild Pokémon unaware – these creatures, whose tails can be seen popping out of the grass, are likely to have learned a rare move or two, so are well worth tracking down.

For newcomers, Omega Ruby is as good a place as any to delve into the franchise, but series veterans, especially those who played the original, shouldn’t expect many big surprises.

Pokémon Omega Ruby is everything you would expect from a remake of the GBA game, though not a whole lot more
SCORE: 4/5
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