GAMES - Review
11:00 - 1st March 2016, by Michael Dodson

Xenoblade Chronicles X

The year is 2054 and the Earth has been destroyed in the cross-fire of an outer space battle between two alien races. As part of the sole team of survivors who have escaped on an interstellar ark and crash landed on a far off planet, your mission is to gather resources, fight indigenous life forms and survey the vast territory of your new home. And what a land it is – the planet Mira offers one of the most expansive open worlds in gaming to explore, first on foot, then later in your very own mech – or Skell, as they’re called here.

Most of your time with the game – which could stretch anywhere between 60 and over 100 hours for full completion – will be spent carrying out MMORPG-style missions around the planet. These can range from simply carrying out jobs for fellow survivors, to tracking and taking down beasts that tower over you and your team. Combat is done in real time, with attacks performed by selecting various Arts that can be upgraded throughout the game. It’s all very addictive, and we often found ourselves lost for hours in side missions rather than choosing to progress with the story.

Speaking of which, the narrative of the game was one of the few aspects that disappointed us. Compared to the excellent Xenoblade Chronicles on Wii, we never really found ourselves caring for many of the characters or their problems, and the fact that we would frequently need to return to our home base meant we didn’t feel like we were on much of a journey.

Despite this, and a couple of pacing issues where grinding was required to progress, we thoroughly enjoyed our time with Xenoblade Chronicles X. There’s an awful lot you need to learn to get the most out of it, but for those who have the time for a lengthy RPG, it comes highly recommended.

The best JRPG of the generation, set in an incredible open world that just begs to be explored.
SCORE: 4.5/5
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